Size: 26.77 MB
Category : Computers
Languages : en
Pages : 312
More than a guide to the Smalltalk language.
More than a guide to the Smalltalk language.
A specific, practical guide to using object-oriented principles in the SmallTalk environment. This book describes object-oriented design principles and then demonstrates those principles at work in real SmallTalk programs.
This book was originally written to support an introductory course in Object Orientation through the medium of Smalltalk (and VisualWorks in particular). However, it can be used as a book to teach the reader Smalltalk, to introduce object orientation as well as present object oriented design and analysis. It takes as its basic premise that most Computer Scientists I Software Engineers learn best by doing rather than from theoretical notes. The chapters therefore attempt to introduce concepts by getting you the reader to do things, rather than by extensive theoretical discussions. This means that these chapters take a hands-on approach to the subject and assume that the student/reader has a suitable Small talk environment available to them. The chapters are listed below and are divided into six parts. The reader is advised to work through Parts 1 and 3 thoroughly in order to gain a detailed understanding of object orientation. Part 2 then provides an introduction to the Smalltalk environment and language. Other chapters may then be dipped into as required. For example, if the reader wishes to hone their Smalltalk skills then the chapters in Part 4 would be useful. However, if at that point they wish to get on and discover the delights of graphical user interfaces in Smalltalk, then Part 5 could be read next. Part 6 presents some more advances subjects such as metaclasses and concurrency which are not required for straight forward Small talk development.
A straightforward, step-by-step introduction to clear and elegant object-oriented programming. Using a language that's perfect for this kind of programming, the book has been tested in numerous courses and workshops over ten years. Programming Smalltalk is particularly suited for readers with no prior programming knowledge. Starting from the first principles of programming, it teaches you how to use and create algorithms (reusable rules for problem-solving) and the basic building blocks of software. It goes on to explain how to develop complete applications and has a whole chapter on web applications as well as case studies. Now translated into English, this edition was completely revised to be consistent with the latest version of Cincom® VisualWorks®, a professional Smalltalk environment. All examples were created using VisualWorks, which is available without cost for educational purposes, and can be downloaded and installed on any up-to-date computer.
In OBJECT THINKING, esteemed object technologist David West contends that the mindset makes the programmer—not the tools and techniques. Delving into the history, philosophy, and even politics of object-oriented programming, West reveals how the best programmers rely on analysis and conceptualization—on thinking—rather than formal process and methods. Both provocative and pragmatic, this book gives form to what’s primarily been an oral tradition among the field’s revolutionary thinkers—and it illustrates specific object-behavior practices that you can adopt for true object design and superior results. Gain an in-depth understanding of: Prerequisites and principles of object thinking. Object knowledge implicit in eXtreme Programming (XP) and Agile software development. Object conceptualization and modeling. Metaphors, vocabulary, and design for object development. Learn viable techniques for: Decomposing complex domains in terms of objects. Identifying object relationships, interactions, and constraints. Relating object behavior to internal structure and implementation design. Incorporating object thinking into XP and Agile practice.
John Deacon's in-depth, highly pragmatic approach to object-oriented analysis and design, demonstrates how to lay the foundations for developing the best possible software. Students will learn how to ensure that analysis and design remain focused and productive. By working through the book, they will gain a solid working knowledge of best practices in software development. The focus of the text is on typical development projects and technologies, showing exactly what the different development activities are, and emphasising what they should and should not be trying to accomplish. This fresh, comprehensive examination of object-oriented analysis and design in the context of today's systems and technologies will be a valuable addition to the bookshelves of undergraduates and graduates on systems analysis and design courses.
This book describes the design goals and language features of object-oriented languages without viewing them from the perspective of any particular language. Covers key object-oriented principles — date abstraction, inheritance, polymorphism, and dynamic binding in a language independent discussion that focuses on the purpose of each feature.
This book constitutes the refereed proceedings of the 6th International Symposium on Practical Aspects of Declarative Languages, PADL 2004, held in Dallas, Texas, USA in June 2004. The 15 revised full papers presented together with 2 invited papers were carefully reviewed and selected for presentation. All current aspects of declarative programming are addressed.
This book provides an introduction to the understanding and use of object-oriented methodologies for engineering problem solving with a specific emphasis on analysis and design. (Object-oriented programming is a general computer language methodology. The name comes from the focus on describing problems in terms of objects, both physical and conceptual).