Back To The Future Of Gaming

Back to the future of Gaming PDF
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Author: Richard D. Duke
Publisher: wbv
ISBN: 3763954260
Size: 49.14 MB
Format: PDF
Category : Education
Languages : en
Pages : 307
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The anthology is a retrospective as well as an extrapolated speculation of the future of experimental planning games (gaming). The book is based on Richard Duke's reference volume "Gaming: The Future's Language" (1974) and looks at the past, present and specifically at the future of gaming in terms of the central idea of Duke's work. The authors Duke and Kriz document the history and the practical knowledge, as well as the current state of technology of gaming and offer new impulses for current and future developments. The volume addresses anyone involved with the topic of gaming in the areas of politics, strategy, education, management and other areas.


We Are Not Users

We Are Not Users PDF
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Author: Eswaran Subrahmanian
Publisher: MIT Press
ISBN: 026204336X
Size: 72.29 MB
Format: PDF, ePub, Mobi
Category : Design
Languages : en
Pages : 200
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A call to reclaim and rethink the field of designing as a liberal art where diverse voices come together to shape the material world. We live in a material world of designed artifacts, both digital and analog. We think of ourselves as users; the platforms, devices, or objects provide a service that we can use. But is this really the case? We Are Not Users argues that people cannot be reduced to the entity called “user”; we are not homogenous but diverse. That buzz of dissonance that we hear reflects the difficulty of condensing our diversity into “one size fits all.” This book proposes that a new understanding of design could resolve that dissonance, and issues a call to reclaim and rethink the field of designing as a liberal art where diverse voices come together to shape the material world. The authors envision designing as a dialogue, simultaneously about the individual and the social—an act enriched by diversity of both disciplines and perspectives. The book presents the building blocks of a language that can conceive designing in all its richness, with relevance for both theory and practice. It introduces a theoretical model, terminology, examples, and a framework for bringing together the social, cultural, and political aspects of designing. It will be essential reading for design theorists and for designers in areas ranging from architecture to software design and policymaking.


Protection Of Migratory Game

Protection of Migratory Game PDF
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Author: United States. Congress. Senate. Committee on Agriculture and Forestry
Publisher:
ISBN:
Size: 63.79 MB
Format: PDF, ePub, Docs
Category : Birds
Languages : en
Pages : 135
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Young Guns

Young Guns PDF
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Author: Austin Moorhead
Publisher: Hachette UK
ISBN: 0316421391
Size: 13.47 MB
Format: PDF, Kindle
Category : Games & Activities
Languages : en
Pages : 240
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Moneyball meets Bringing Down the House in the behind-the-scenes dramatic story of the rise of global pro gaming leagues Welcome to the high-stakes world of esports where shit-talking teenage gamers, billionaire sports franchise owners, and celebrity entrepreneurs are all competing to understand and conquer the fast-emerging future of entertainment. The burgeoning frontier of professional gaming has moved beyond the niche corners of the internet to become a global phenomenon, upending youth viewership for the major sports leagues and opening a generational rift over the nature of "athletics." Soon, professional video game competitions may well be as ingrained in our culture as Monday Night Football. YOUNG GUNS: Obsession, Overwatch, and the Future of Gaming takes readers behind the scenes of the esports boom and into the lives of the gamers and game changers leading the charge, unfurling a wry, unexpected, and often hilarious narrative about the rise of professional gaming and the business of electronic sports. An avid gamer himself, author Austin Moorhead became fascinated by pro gaming, in particular the Overwatch League (OWL) after sports titans Robert Kraft, Stan Kroenke, and Jeff Wilpon each paid $20 million for a team. At the same time that he began investigating the inner-workings of the league, OWL launched esports into the American mainstream, inking TV deals with ABC and ESPN, selling out NBA stadiums for live competitions, and minting a new version of young pro athletes. Embedding with two top teams in the Overwatch League, the San Francisco Shock and the London Spitfire, as they embark on the inaugural season, Moorhead pulls back the curtain on the grueling practice schedules and spartan lifestyles of the league's most popular players. In addition to the "gamer houses" and competitions in which the pros hone their skills, Moorhead takes readers into the board room of Overwatch-developer Blizzard Entertainment, where entrepreneurs eager to capitalize on youth culture take bets on new esports franchises for tens of millions. The result is a rollicking story about the superstars of the future and the absurd collision of adolescent prodigies and high-stakes industry, an uproarious look at the future of sports and entertainment that is part Bringing Down the House, part Moneyball.


The Crown Colonist

The Crown Colonist PDF
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Author:
Publisher:
ISBN:
Size: 38.72 MB
Format: PDF
Category : Great Britain
Languages : en
Pages :
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Gaming Sexism

Gaming Sexism PDF
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Author: Amanda C. Cote
Publisher: NYU Press
ISBN: 1479838527
Size: 45.14 MB
Format: PDF, Kindle
Category : Social Science
Languages : en
Pages : 274
View: 4460

Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.


Proceedings Of The Annual Conference Southeastern Association Of Game And Fish Commissioners

Proceedings of the Annual Conference  Southeastern Association of Game and Fish Commissioners PDF
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Author: Southeastern Association of Game and Fish Commissioners
Publisher:
ISBN:
Size: 68.16 MB
Format: PDF, ePub, Mobi
Category : Fishing
Languages : en
Pages :
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The Convention Of The International Association Of Game Fish And Conservation Commissioners

The     Convention of the International Association of Game  Fish and Conservation Commissioners     PDF
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Author: International Association of Game, Fish, and Conservation Commissioners
Publisher:
ISBN:
Size: 24.82 MB
Format: PDF, Kindle
Category : Game and game-birds
Languages : en
Pages :
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